Warrior

Blockade
Raise up your shield preventing all damage to you and anyone directly behind you for this turn, as long as you keep your balance. While blocking, you cannot be moved. Your allies may move you during their turn against your will instead of moving themselves.
 * Stamina: 1
 * *Blue Ankh*

Charge
Run forwards as fast as you can in a straight line dealing 3 damage and pushing any target you run into. Allies may roll to jump on your back and avoid this damage. You can stop at any time or until you hit a wall.
 * Stamina: 1
 * Range: 10

Chivalry
Jump to the aid of a nearby target taking all damage they would have taken from an attack. If you find the target you are protecting attractive, you may ignore the Stamina cost of this ability by using a creepy pickup line on said target.
 * Stamina: 1
 * Range: 5
 * Interrupt

Tosser
Lift an adjacent target and throw them at target square. Both targets take 5 damage and are stunned for their next round of combat. Allies can roll to avoid the damage and if successful may also attack or use an ability.
 * Stamina: 1
 * Range: 5

Whirlwind
Begin a whirlwind that allows you to move every time a target finishes their turn. You may move 1 space and then deal 2 damage to all targets in melee range. At the start of your next turn, you become confused.
 * Stamina: 3
 * Melee: 5