Sorcerer

Blink
Teleport up to 10 spaces away and interrupt another target's turn with one of your own. You may treat this as a completely separate bonus turn, play it out, and then resume with were you left off. Using this ability has the chance of making you very dizzy.
 * Stamina: 3
 * Spell
 * Range: 10
 * Interrupt

Enlarge
Dramatically change the size of a target or object increasing it up to 4 times it's normal size. This transformation will only last a few minutes, but will increase the target's size, strength, and stamina for the duration. A low roll can have an inverse effect so use with caution.
 * Stamina: 3
 * Spell
 * Range: 5
 * *Blue Ankh*

Flare
Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change it's size for distance or power. Have it explode on contact. Split into 3 seperate balls. The more complex you make it, the harder it will be to cast successfully cast.
 * Stamina: 1
 * Spell
 * Range: 5

Ray of Frost
Shoot forth a beam of ice that deals 2 damage and freezes a target in place and stunning them for a turn. When using this attack you may say a joke. If the table deems your pun clever enough, you may use another action that is not one of your skills.
 * Stamina: 1
 * Spell
 * Range: 5

Rolling Fog
Create a dense fog at target location. The fog expands to a nearby spaces each turn until it has expanded 12 times. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it much more difficult for everyone, except for the Sorcerer. The fog is also very flammable.
 * Stamina: 3
 * Spell
 * Range: 5